Vocal Mastering Online — Clean, Intelligible Voice

Two presets for voice: Dry Vocal for a recording without music, and Voice for podcasts and voice-over. We even out loudness, remove rumble and lift intelligibility — no reverb, no extra colouring.

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Two presets — and when to use which

  • Dry Vocal — target −14 LUFS. For a vocal track heading into a mix or onto a song. Compression is not pushed, exciter and reverb are off: the voice stays exactly as you recorded it, only with corrected loudness and rumble removed.
  • Voice — target −16 LUFS. For podcasts, voice-over and interviews. Denser dynamically so quiet phrases don't drop out and loud ones don't bite. No reverb is added — the voice stays close.
Why speech targets a quieter level than music: −16 LUFS is the Apple Podcasts reference. Speech at a musical −14 becomes tiring over a long listen: the voice has a narrow dynamic range, and pushing it to a musical level makes it feel oppressive. For a song with vocals, use a music preset, not the speech one.

What the processing does

  • Evens out loudness to the target LUFS with true-peak headroom — the file won't be scorched by platform transcoding.
  • Removes low-frequency rumble — air-conditioning hum, footsteps, microphone thumps.
  • Lifts intelligibility in the range of speech consonants without turning the voice harsh.
  • Keeps dynamics in check — no pumping or breathing, which becomes obvious across a long recording.

What vocal mastering does not do

  • It does not remove room echo. Reverberation captured together with the voice is part of the signal. For difficult cases there is restoration with de-reverberation.
  • It does not fix pitch or timing. That's an editor's job in a DAW, not mastering.
  • It does not extract a voice from a finished mix. For that you need stem separation.
  • It does not rescue clipping from the recording. Clipped peaks are only partly recoverable — record with headroom.

What to do before mastering — at the recording stage

Mastering doesn't repair what was broken at the recording stage, but a good recording turns it into a formality. Four things matter more than any later processing:

  • Record with −12 to −6 dB of peak headroom. Clipping on the way in is irreversible: there is nothing left to restore a flattened waveform from.
  • Remove sources of constant noise. Air conditioning, a laptop fan and a fridge produce a steady hum that becomes more audible the denser the processing.
  • Move away from walls. Early reflections from a nearby wall add boxiness, and no equaliser fixes that.
  • Keep a constant distance to the microphone. Jumps in distance mean jumps in level and tone, which a compressor only partly smooths.

Target loudness: where you publish matters

Platforms normalise loudness differently, and «making it louder» wins nothing — the extra level is simply taken back, while the lost dynamics stay lost.

  • Podcast platforms — the reference is −16 LUFS, and our Voice preset lands exactly there.
  • Music streaming — around −14 LUFS; for a vocal inside a song, use a music preset rather than the speech one.
  • Audiobooks — quieter still, around −19 LUFS: long listening demands less fatigue. There is a separate preset for them.
  • Peak headroom — in every case keep true peak at or below −1 dBTP, otherwise the platform codec will add distortion when it re-encodes.

Try it on your own recording

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