How much will streaming turn your track down?

Platforms normalize loudness: an over-compressed master simply gets turned down, and the lost dynamics never come back. Check your track — free.

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Platform Target What happens to your track
How it sounds after normalization
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What loudness normalization is

Spotify, YouTube, Apple Music and TikTok bring every track to their own target loudness. A track louder than the target simply gets turned down — by exactly how much louder it is. Listeners will never hear it louder than the next song in the playlist.

This changes what the loudness war was about. A louder master used to win any comparison. After normalization there is nothing to win: loudness gets equalized, but the dynamics sacrificed for it do not come back. An over-compressed track plays at the same volume, only flatter.

Platform target levels

Targets differ between platforms, so one master behaves differently on each. Spotify, YouTube and TikTok aim for roughly −14 LUFS, Apple Music for −16 LUFS, which is stricter. Deezer and Amazon Music sit near −15. True peak is recommended to stay at or below −1 dBTP everywhere: the headroom keeps the codec from clipping when encoding to AAC or Opus.

That is why a −8 LUFS club master loses 6 dB on streaming and sounds lifeless next to a track mastered at −14 with its dynamics intact.

How to read the result

The tool measures your file's integrated loudness per ITU-R BS.1770 and shows how many decibels each platform will turn it down. Zero means the track already matches the target. A negative value is how much it will be attenuated.

A small 1–2 dB penalty is normal and needs no rework. A 4–6 dB penalty means the master is over-compressed: the loudness gets removed anyway, and the squashed dynamics stay. That track is worth remixing with lighter compression.

What to do about a large penalty

Lower the master's target loudness and ease off the limiter. Aim for −14 LUFS instead of −9 and leave the peaks some headroom: after normalization the track will sound just as loud as the squashed one, but with transients intact — drums stay punchy instead of turning into clicks.

If the source mix is quiet, raise the level in the mix itself rather than pushing the mastering limiter: a limiter has no access to individual tracks and crushes everything at once.

Frequently asked questions

What is loudness normalization and the "penalty"?

Streaming platforms level every track to their target loudness (Spotify and YouTube ≈ −14 LUFS). If your master is louder, it simply gets turned down by the difference — that is the penalty. The loudness you compressed the track for disappears; the lost dynamics do not come back.

Why does "louder" lose after normalization?

Once loudness is equalized, an over-compressed track plays at the same volume as a dynamic one but without transients or air: flat and tiring. What wins is not loudness but the quality of the dynamics.

Which LUFS should I target for streaming?

14 LUFS integrated is a safe target for Spotify, YouTube, TikTok and most platforms; Apple Music is −16. Club genres are mastered louder deliberately, knowing the cost of normalization.

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